3d Geometry Line Plane

Interactions on Digital Tablets in the Context of 3D Geometry Learning: Contributions and Assessments

Interactions on Digital Tablets in the Context of 3D Geometry Learning: Contributions and Assessments
Wiley ISTE | Computer Science | Aug. 8 2016 | ISBN-10: 1848219261 | 224 pages | pdf | 17.4 mb

by David Bertolo (Author)

Digital Tutors - Creating and Manipulating 3D Geometry in AutoCAD  eBooks & eLearning

Posted by groovebeat at July 10, 2014
Digital Tutors - Creating and Manipulating 3D Geometry in AutoCAD

Digital Tutors - Creating and Manipulating 3D Geometry in AutoCAD
WEB-Rip | MP4 | AVC1 @ 700 Kbit/s | 1280x720 | AAC Stereo @ 128 Kbit/s 48 KHz | 329 MB
Genre: AutoCAD, 3D | Language: English | Project Files Included

In this set of tutorials we'll explore how to create and manipulate 3D geometry using AutoCAD. We'll begin by learning how to create basic solid geometry. From there we'll take a look at a few tools that will help you manipulate your solid in order create that form or object you have in mind. Next we'll move our attention to surfaces where we'll learn how to create and edit those surfaces in order to create complex geometric forms. Finally, we'll take a look at working with meshes and how we can create free flowing forms by manipulating faces, edges and vertices. By the end of this training you should have a thorough understanding of how to create complex geometry that you wouldn't normally be able to generate when using traditional 2D drafting tools and techniques.
Creating 3D Geometry from Vector Logos in After Effects

Creating 3D Geometry from Vector Logos in After Effects | 317 MB
Software: After Effects CC 12.2.1, Illustrator | Video: AVC (.mp4) 1440x900 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Intermediate | Project Files Included | Released : May 16, 2014

In this lesson, we will create a 3D geometry using a vector logo made in Illustrator.We will start by preparing our Illustrator file for After Effects. We'll decide which pieces of our logo file we want to separate to different layers and why. We'll go over how our Illustrator document can actually be imported as an After Effects composition. Once imported into After Effects we will create 3D geometry with our shapes. We'll finish this training by creating lights and cameras and animating them to create a really cool scene.

3D Showcase Line Backgrounds (GraphicRiver)  

Posted by GFXshares at March 30, 2011
3D Showcase Line Backgrounds (GraphicRiver)

3D Showcase Line Backgrounds (GraphicRiver)
PSD | 4500x3000 pix | 300 dpi | 13.52 Mb

Some cool 3D showcase backgrounds ideal for promotional advertisements or web use, the PSD included in the pack is fully layered smart object so you can create your own color variations in seconds.
NX 9 for Beginners - Part 2 (Extrude and Revolve Features, Placed Features, and Patterned Geometry)

NX 9 for Beginners - Part 2 (Extrude and Revolve Features, Placed Features, and Patterned Geometry) by CADFolks
English | March 11, 2015 | ASIN: B00UM53EE2 | 90 Pages | AZW3/EPUB/PDF (conv) | 13.5 MB

Extrude and Revolve Features. This chapter teaches you to create basic 3D geometry using the Extrude and Revolve commands.
Schaum's Outline of Theory and Problems of Geometry by Philip A. Schmidt

Schaum's Outline of Theory and Problems of Geometry: Includes Plane, Analytic, Transformational, and Solid Geometries (Schaum's Outlines) by Philip A. Schmidt
Mcgraw-Hill; 2nd edition | February 1989 | English | ISBN: 0070522464 | 353 pages | DJVU | 3 MB

Schaum's Outline of Geometry is a revised edition of this very successful solved-problem outline first published in 1963. "Measure of an angle" terminology and metric as well as customary units are used throughout. Dates and amounts, sections on quantifiers, and laws of reasoning have been updated.
Schaum's Outline of Theory and Problems of Geometry by Philip A. Schmidt

Schaum's Outline of Theory and Problems of Geometry: Includes Plane, Analytic, Transformational, and Solid Geometries (Schaum's Outlines) by Philip A. Schmidt
Mcgraw-Hill; 2nd edition | February 1989 | English | ISBN: 0070522464 | 353 pages | DJVU | 3 MB

Schaum's Outline of Geometry is a revised edition of this very successful solved-problem outline first published in 1963. "Measure of an angle" terminology and metric as well as customary units are used throughout. Dates and amounts, sections on quantifiers, and laws of reasoning have been updated. Analytic geometry and transformational geometry has been added and the section on solid geometry shortened in line with the recent national curriculum changes.
3D Images of Materials Structures: Processing and Analysis (repost)

3D Images of Materials Structures: Processing and Analysis by Joachim Ohser, Katja Schladitz
English | 2009 | ISBN: 352731203X | 341 pages | PDF | 8 MB

Taking and analyzing images of materials' microstructures is essential for quality control, choice and design of all kind of products. Today, the standard method still is to analyze 2D microscopy images. But, insight into the 3D geometry of the microstructure of materials and measuring its characteristics become more and more prerequisites in order to choose and design advanced materials according to desired product properties.

Digital Tutors - 3D Texturing Overview in Photoshop  

Posted by house23 at March 9, 2013
Digital Tutors - 3D Texturing Overview in Photoshop

Digital Tutors - 3D Texturing Overview in Photoshop
FLV | AVC 897kbps | English | 1280x720 | 15fps | 1h 03mins | AAC stereo 68kbps | 322 MB
Genre: Video Training

In this series of lessons, we will be taking an introductory look at using the 3D capabilities of Photoshop CS4 to create textures for our 3D characters. Using Photoshop CS4 Extended, we now have the ability to paint textures directly onto our 3D mesh, allowing us to significantly streamline the texturing process. Through these lessons, we will discuss concepts such as painting textures directly onto your 3D mesh, projecting 2D details onto your geometry, painting and exporting multiple maps, as well as discussing many other texturing tools now found in Photoshop CS4. With these new features, we no longer have to jump back and fourth between multiple applications to see the result of our texturing. And with the ability to paint directly on our 3D geometry, we can create textures much faster, and with much higher precision.
fxphd - NUK218: 3D Modeling and Animation for NUKE Compositors

fxphd - NUK218: 3D Modeling and Animation for NUKE Compositors | 4.56 GB
Duration: 7h 48m | Video: AVC (.mp4) 1280x720 24fps 600Kbps | Audio: AAC 44.1KHz 64Kbps 1ch
Genre: eLearning | Language: English | Level: Advanced

This course will teach you exactly what you need to know to effectively use 3D geometry and modeling techniques in your compositing workflow, without having to learn all the intricacies of a software package like Maya. In other words, you'll learn only the good bits. We'll cover everything from UV unwrapping to the basic subdivision surface modeling and image based lighting techniques.