3d Game Graphic

3D for Graphic Designers (repost)  eBooks & eLearning

Posted by arundhati at June 5, 2013
3D for Graphic Designers (repost)

Ellery Connell, "3D for Graphic Designers"
2011 | ISBN: 1118004213 | 432 pages | EPUB | 35 MB

3D Game Programming for Teens  eBooks & eLearning

Posted by Alexpal at June 5, 2010
3D Game Programming for Teens

3D Game Programming for Teens by Maneesh Sethi
Publisher: CTPTR | Number Of Pages: 432 | Publication Date: 2009-02-17 | ISBN-10: 1598638432 | PDF | 6 Mb

Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You’ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you’ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you’ll explore basic 3D modeling with Autodesk 3ds Max, and you’ll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!

Maneesh Sethi, "3D Game Programming for Teens"  eBooks & eLearning

Posted by Alexpal at May 28, 2010
Maneesh Sethi, "3D Game Programming for Teens"

Maneesh Sethi, "3D Game Programming for Teens"
Course Technology PTR | ISBN: 1598638432 | 2009-02-17 | 432 Pages | 5 MB

Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You’ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you’ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you’ll explore basic 3D modeling with Autodesk 3ds Max, and you’ll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!

Advanced Unity: 3D Game Programming  eBooks & eLearning

Posted by Landau17 at Sept. 22, 2017
Advanced Unity: 3D Game Programming

Advanced Unity: 3D Game Programming
MP4 | Video: 720p | Duration: 3:45:51 | English | Subtitles: VTT | 672.5 MB

Mathematics for 3D Game Programming and Computer Graphics (Repost)  eBooks & eLearning

Posted by igor_lv at Sept. 13, 2017
Mathematics for 3D Game Programming and Computer Graphics (Repost)

Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel
2011 | ISBN: 1435458869 | PDF | 576 pages | Third Edition | 8 Mb

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level.

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach  eBooks & eLearning

Posted by First1 at Sept. 4, 2017
Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach by Frank Luna
English | June 25th, 2006 | ISBN: 1598220160 | 654 pages | True PDF | 9.98 MB

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0.

Introduction to 3D Game Programming with DirectX 11 (repost)  eBooks & eLearning

Posted by andr1078 at Sept. 3, 2017
Introduction to 3D Game Programming with DirectX 11 (repost)

Frank Luna "Introduction to 3D Game Programming with DirectX 11"
2012 | ISBN: 1936420228 | English | 600 pages | PDF | 23.9 MB

Lynda - Building a 3D Game in SceneKit  eBooks & eLearning

Posted by U.N.Owen at July 28, 2017
Lynda - Building a 3D Game in SceneKit

Lynda - Building a 3D Game in SceneKit
Size: 256 MB | Duration: 1h 26m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Do you have a good idea for a 3D game, but find some of the technical aspects of 3D game creation to be a bit daunting? SceneKit—a 3D graphics API used in iOS programming—can help simplify this process, and make it easier to bring your game to life.

Building a 3D Game with LibGDX  eBooks & eLearning

Posted by Willson at July 23, 2017
Building a 3D Game with LibGDX

Sebastian Di Giuseppe, Andreas Kruhlmann, Elmar van Rijnswou, "Building a 3D Game with LibGDX"
English | 2016 | ISBN: 1785288415 | 234 pages | EPUB | 21 MB
3D Game Programming for Kids: Create Interactive Worlds with JavaScript (repost)

Chris Strom, "3D Game Programming for Kids: Create Interactive Worlds with JavaScript"
2013 | ISBN: 1937785440 | 250 pages | PDF, EPUB | 21 MB