3d Game Graphic

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by interes at Dec. 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | 2016 | ISBN: 1138920061 | 412 pages | PDF | 70,4 MB

3D Game Design with Unreal Engine 4 and Blender [Repost]  eBooks & eLearning

Posted by mapusi at Oct. 28, 2016
3D Game Design with Unreal Engine 4 and Blender [Repost]

3D Game Design with Unreal Engine 4 and Blender by Justin Plowman
English | 29 Jun. 2016 | ISBN: 1785881469 | 252 Pages | EPUB | 9.11 MB

Key Features

The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment
Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4
Practical step-by-step approach with plenty of illustrative examples to get you started immediately

3D Game Programming for Teens (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 5, 2014
3D Game Programming for Teens (repost)

3D Game Programming for Teens (For Teens (Course Technology)) by Maneesh Sethi
English | February 17, 2009 | ISBN: 1598638432 | 432 pages | PDF | 8 MB

Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You'll begin with an introduction to some simple programming concepts using the Blitz3D language.

3D Game Programming for Teens  eBooks & eLearning

Posted by Alexpal at June 5, 2010
3D Game Programming for Teens

3D Game Programming for Teens by Maneesh Sethi
Publisher: CTPTR | Number Of Pages: 432 | Publication Date: 2009-02-17 | ISBN-10: 1598638432 | PDF | 6 Mb

Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You’ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you’ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you’ll explore basic 3D modeling with Autodesk 3ds Max, and you’ll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!

Maneesh Sethi, "3D Game Programming for Teens"  eBooks & eLearning

Posted by Alexpal at May 28, 2010
Maneesh Sethi, "3D Game Programming for Teens"

Maneesh Sethi, "3D Game Programming for Teens"
Course Technology PTR | ISBN: 1598638432 | 2009-02-17 | 432 Pages | 5 MB

Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You’ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you’ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you’ll explore basic 3D modeling with Autodesk 3ds Max, and you’ll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!
Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition (Repost)

Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition By Sue Blackman
English | PDF | 2013 | 796 Pages | ISBN : 1430248998 | 35.89 MB

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

Unity 3D Game Development | 3D Engine Fundamentals  eBooks & eLearning

Posted by serpmolot at Dec. 11, 2016
Unity 3D Game Development | 3D Engine Fundamentals

Unity 3D Game Development | 3D Engine Fundamentals
English | mp4 | H264 1082x720 | AAC 2 ch | 1 hr | 211 MB
eLearning

Understand how 3D game engines really work so you can create better games.

Advanced 3D Game Programming with DirectX 10.0 (Repost)  eBooks & eLearning

Posted by leonardo78 at Nov. 3, 2016
Advanced 3D Game Programming with DirectX 10.0 (Repost)

Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
Publisher: Jones & Bartlett Publishers 2008 | 530 Pages | ISBN: 1598220543 | PDF | 5 MB

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading.

3D Game Development with Microsoft Silverlight 3: Beginner's Guide (Repost)  eBooks & eLearning

Posted by leonardo78 at Oct. 30, 2016
3D Game Development with Microsoft Silverlight 3: Beginner's Guide (Repost)

3D Game Development with Microsoft Silverlight 3: Beginner's Guide By Gastón C. Hillar
2009 | 452 Pages | ISBN: 1847198929 | PDF | 14 MB

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications.

3D Game Engine Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Oct. 14, 2016
3D Game Engine Programming (Repost)

3D Game Engine Programming by Stefan Zerbst, Oliver Duvel
Publisher: Course Technology PTR | 2004 | ISBN: 1592003516 | 896 pages | PDF | 127,2 MB

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines.