3D Game Animation

Data-Driven 3D Facial Animation (Repost)  eBooks & eLearning

Posted by insetes at Feb. 10, 2018
Data-Driven 3D Facial Animation (Repost)

Data-Driven 3D Facial Animation By Zhigang Deng, Ulrich Neumann
2008 | 296 Pages | ISBN: 1846289068 | PDF | 8 MB

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering  eBooks & eLearning

Posted by naag at Dec. 22, 2017
Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 13 Hours | 2.23 GB
Genre: eLearning | Language: English

Introduction to 3D Game Programming with DirectX 9. [Repost]  eBooks & eLearning

Posted by tanas.olesya at Dec. 1, 2017
Introduction to 3D Game Programming with DirectX 9. [Repost]

Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna
English | 30 May 2003 | ISBN: 1556229135 | 421 Pages | PDF | 6 MB

This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.

3D and Animation Careers: First Steps  eBooks & eLearning

Posted by Landau17 at Oct. 18, 2017
3D and Animation Careers: First Steps

3D and Animation Careers: First Steps
MP4 | Video: 720p | Duration: 15:04 | English | Subtitles: VTT | 127.9 MB

3D Game Development with Unity 5.x  eBooks & eLearning

Posted by naag at Oct. 18, 2017
3D Game Development with Unity 5.x

3D Game Development with Unity 5.x
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 2 GB
Genre: eLearning | Language: English

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach  eBooks & eLearning

Posted by First1 at Sept. 4, 2017
Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach by Frank Luna
English | June 25th, 2006 | ISBN: 1598220160 | 654 pages | True PDF | 9.98 MB

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0.

Introduction to 3D Game Programming with DirectX 11 (repost)  eBooks & eLearning

Posted by andr1078 at Sept. 3, 2017
Introduction to 3D Game Programming with DirectX 11 (repost)

Frank Luna "Introduction to 3D Game Programming with DirectX 11"
2012 | ISBN: 1936420228 | English | 600 pages | PDF | 23.9 MB

3D Game Design with Unreal Engine 4 and Blender  eBooks & eLearning

Posted by Willson at Aug. 3, 2017
3D Game Design with Unreal Engine 4 and Blender

Justin Plowman, "3D Game Design with Unreal Engine 4 and Blender"
English | 2016 | ISBN: 1785881469 | 252 pages | PDF | 10.8 MB

Building a 3D Game with LibGDX  eBooks & eLearning

Posted by Willson at July 23, 2017
Building a 3D Game with LibGDX

Sebastian Di Giuseppe, Andreas Kruhlmann, Elmar van Rijnswou, "Building a 3D Game with LibGDX"
English | 2016 | ISBN: 1785288415 | 234 pages | EPUB | 21 MB

Building a 3D Game with LibGDX  eBooks & eLearning

Posted by readerXXI at May 13, 2017
Building a 3D Game with LibGDX

Building a 3D Game with LibGDX
by Sebastian Di Giuseppe and Andreas Kruhlmann
English | 2016 | ISBN: 1785288415 | 227 Pages | True PDF | 27 MB

LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development.