2 [request] Fundamentals of Computer Graphics

Fundamentals of Computer Graphics (3rd edition) (repost)  

Posted by arundhati at Nov. 29, 2015
Fundamentals of Computer Graphics (3rd edition) (repost)

Peter Shirley, Michael Ashikhmin, Steve Marschner, "Fundamentals of Computer Graphics (3rd edition)"
2009 | ISBN-10: 1568814690 | 700 pages | PDF | 23 MB

Fundamentals of Computer Graphics [Repost]  

Posted by Nice_smile) at Sept. 19, 2015
Fundamentals of Computer Graphics [Repost]

Fundamentals of Computer Graphics by Peter Shirley
English | July 19, 2005 | ISBN: 1568812698 | 652 Pages | DJVU | 10.52 MB

The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung)
"Fundamentals of Computer Graphics" by Peter Shirley with Michael Ashikhmin et. al. (Repost)

"Fundamentals of Computer Graphics" by Peter Shirley with Michael Ashikhmin, et. al.
Second Edition
A K Реtеrs | 2005 | ISBN: 1568812698 9781568812694 | 649 pages | PDF/djvu | 35/10 MB

The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
"Fundamentals of Computer Graphics"  by Peter Shirley, Steve Marschner

"Fundamentals of Computer Graphics" by Peter Shirley, Steve Marschner
Third Edition
СRС Prеss, Таylor & Frаncis Group | 2009 | ISBN: 1568814690 9781568814698 9781439865521 | 785 pages | PDF | 23 MB

This book appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material

Fundamentals of Computer Graphics, 2 Ed.  

Posted by tot167 at Dec. 19, 2008
Fundamentals of Computer Graphics, 2 Ed.

Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen Marschner, Erik Reinhard, Kelvin Sung, William Thompson, Peter Willemsen "Fundamentals of Computer Graphics, 2 Ed."
A K Peters, Ltd. | 2005-07 | ISBN: 1568812698 | 662 pages | Djvu | 9,9 MB

Fundamentals of Computer Programming with C  eBooks & eLearning

Posted by AlenMiler at Sept. 16, 2016
Fundamentals of Computer Programming with C

Fundamentals of C Programming by S. A. Ahsan Rajon
English | 8 Mar. 2016 | ISBN: 1533558310 | 326 Pages | AZW3/MOBI/EPUB/PDF (conv) | 7.52 MB

This book is intended to present basic concepts on the most popular computer programming language C.

Principles of Computer Graphics [Repost]  eBooks & eLearning

Posted by tanas.olesya at March 6, 2016
Principles of Computer Graphics [Repost]

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® by Shalini Govil-Pai
English | 15 Jun. 2005 | ISBN: 0387955046 | 296 Pages | PDF | 21 MB

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games.
Shalini Govil-Pai, "Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya"(repost)

Shalini Govil-Pai, "Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya"
ISBN: 0387955046 | edition 2005 | PDF | 298 pages | 21 mb

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.

"Fundamentals of Computer Science using Java" (Repost)  

Posted by loverka at Feb. 2, 2011
"Fundamentals of Computer Science using Java" (Repost)

"Fundamentals of Computer Science using Java"
Publisher: Jones and Bartlett Publishers, Inc | 2002 | 525 pages | ISBN: 0763717614 | PDF | 2,7 MB

Uses an object-based approach to the introduction of Computer Science using Java.
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya (Repost)

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya
Publisher: Springer | ISBN: 0387955046 | edition 2005 | PDF | 296 pages | 21,1 mb

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics.