Fundamentals of Computer Graphics by Peter Shirley English | July 19, 2005 | ISBN: 1568812698 | 652 Pages | DJVU | 10.52 MB
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung)
"Fundamentals of Computer Graphics" by Peter Shirley with Michael Ashikhmin, et. al. Second Edition A K Реtеrs | 2005 | ISBN: 1568812698 9781568812694 | 649 pages | PDF/djvu | 35/10 MB
The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
"Fundamentals of Computer Graphics" by Peter Shirley, Steve Marschner Third Edition СRС Prеss, Таylor & Frаncis Group | 2009 | ISBN: 1568814690 9781568814698 9781439865521 | 785 pages | PDF | 23 MB
This book appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material
Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen Marschner, Erik Reinhard, Kelvin Sung, William Thompson, Peter Willemsen "Fundamentals of Computer Graphics, 2 Ed." A K Peters, Ltd. | 2005-07 | ISBN: 1568812698 | 662 pages | Djvu | 9,9 MB
Fundamentals of Computer Organization and Design by Sivarama P. Dandamudi English | 27 Jan. 2003 | ISBN: 038795211X | 1061 Pages | PDF | 5 MB
A new advanced textbook/reference providing a comprehensive survey of hardware and software architectural principles and methods of computer systems organization and design. The book is suitable for a first course in computer organization.